Domain-Driven Design in Go: Designing Entities - What Works, What Breaks, and What’s Overkill
At first glance, defining an entity in Go seems simple—just a struct, right? Well, not quite.
At first glance, defining an entity in Go seems simple—just a struct, right? Well, not quite.
Staying strictly fixated on any Agile framework and enforcing written-in-stone rules by the book is inefficient.
Over the past 10 years, I’ve led and participated in numerous architecture designs, learning a lot from my mistakes and observations.
Your time is finite, and your team’s backlog feels endless — welcome to life as an Engineering Manager.
As an Engineering Manager, you have a lot on your plate and need a wide range of skills to be successful. From technical expertise, to execution know-how and...